Personal project practicing environment creation skills for game production. The main purpose of this one was trying out trim-sheets and working with them, very efficient to use in buildings for environments. Chose a simpler building design to work with, so that I can focus on modularity and efficient distribution of materials. Most of my portfolio is focused on hero-assets, so I wanted to do a bit of prop creation too, set dressing, design and light setup, trying to cover the entire ground of environment creation.
Perhaps I'll consider an architectural interior with more complex material setup next.